fixed some slider issues when pressing the defaults button. everything is good now
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18
index.html
18
index.html
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@ -83,23 +83,23 @@
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</div>
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<div class="control-group">
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<label for="foodPointsSlider">Food Points:</label>
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<input type="range" id="foodPointsSlider" min="0" max="10" value="3" step="0.5">
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<span id="foodPointsVal">3</span>
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<input type="range" id="foodPointsSlider" min="0" max="10" value="5" step="0.5">
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<span id="foodPointsVal">0</span>
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<div class="setting-description">
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Higher values give snakes more points for eating standard food.
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</div>
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</div>
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<div class="control-group">
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<label for="droppedFoodPointsSlider">Dropped Food:</label>
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<input type="range" id="droppedFoodPointsSlider" min="0" max="10" value="10" step="0.5">
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<span id="droppedFoodPointsVal">10</span>
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<input type="range" id="droppedFoodPointsSlider" min="0" max="10" value="5" step="0.5">
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<span id="droppedFoodPointsVal">0</span>
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<div class="setting-description">
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When a snake dies, it leaves behind 'dropped food' worth these extra points.
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</div>
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</div>
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<div class="control-group">
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<label for="killBonusSlider">Kill Bonus:</label>
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<input type="range" id="killBonusSlider" min="0" max="10" value="0" step="1">
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<input type="range" id="killBonusSlider" min="0" max="10" value="5" step="1">
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<span id="killBonusVal">0</span>
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<div class="setting-description">
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If a snake collides with your body, you gain these extra points.
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@ -114,16 +114,16 @@
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</div>
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<div class="control-group">
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<label for="survivalBonusSlider">Survival Bonus:</label>
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<input type="range" id="survivalBonusSlider" min="0" max="10" value="2" step="0.5">
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<span id="survivalBonusVal">2</span>
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<input type="range" id="survivalBonusSlider" min="0" max="10" value="5" step="0.5">
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<span id="survivalBonusVal">0</span>
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<div class="setting-description">
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Each frame, snakes get a tiny fraction of this as extra points (×0.001).
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</div>
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</div>
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<div class="control-group">
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<label for="lengthBonusSlider">Length Bonus:</label>
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<input type="range" id="lengthBonusSlider" min="0" max="10" value="1" step="0.5">
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<span id="lengthBonusVal">1</span>
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<input type="range" id="lengthBonusSlider" min="0" max="10" value="5" step="0.5">
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<span id="lengthBonusVal">0</span>
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<div class="setting-description">
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Extra points for each unit of snake length. Encourages bigger snakes!
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</div>
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80
script.js
80
script.js
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@ -12,14 +12,14 @@ const DEFAULT_BRAIN_SIZE = 15;
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const DEFAULT_SNAKE_SPEED = 1;
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const DEFAULT_MAX_FOOD = 120;
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const DEFAULT_SPAWN_CHANCE = 3;
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const DEFAULT_FOOD_POINTS = 3;
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const DEFAULT_DROPPED_FOOD_POINTS = 10;
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const DEFAULT_SURVIVAL_BONUS = 2;
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const DEFAULT_FOOD_POINTS = 5;
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const DEFAULT_DROPPED_FOOD_POINTS = 5;
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const DEFAULT_SURVIVAL_BONUS = 5;
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const DEFAULT_BODY_LENGTH_INCREMENT = 10;
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const DEFAULT_THICKNESS_INCREMENT = 0.05;
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const DEFAULT_SNAKE_COUNT = 20;
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const DEFAULT_LENGTH_BONUS = 3;
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const DEFAULT_KILL_BONUS = 3;
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const DEFAULT_LENGTH_BONUS = 5;
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const DEFAULT_KILL_BONUS = 5;
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/* Evolution & Environment Defaults */
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const DEFAULT_MUTATION_RATE = 0.1;
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@ -617,44 +617,44 @@ function restoreDefaults() {
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CONTROL_BOOST_MULTIPLIER = DEFAULT_BOOST_MULTIPLIER;
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// Update all slider positions:
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document.getElementById('brainSizeSlider').value = 15;
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document.getElementById('snakeSpeedSlider').value = 3.5;
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document.getElementById('maxFoodSlider').value = 120;
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document.getElementById('spawnChanceSlider').value = 3;
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document.getElementById('foodPointsSlider').value = 3;
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document.getElementById('droppedFoodPointsSlider').value = 10;
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document.getElementById('survivalBonusSlider').value = 2;
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document.getElementById('bodyLengthIncSlider').value = 10;
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document.getElementById('thicknessIncSlider').value = 0.05;
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document.getElementById('snakeCountSlider').value = 30;
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document.getElementById('lengthBonusSlider').value = 1;
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document.getElementById('killBonusSlider').value = 0;
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document.getElementById('mutationRateSlider').value = 0.1;
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document.getElementById('crossoverBiasSlider').value = 0.5;
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document.getElementById('foodDecayTimeSlider').value = 2000;
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document.getElementById('respawnDelaySlider').value = 0;
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document.getElementById('brainSizeSlider').value = CONTROL_BRAIN_SIZE;
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document.getElementById('snakeSpeedSlider').value = CONTROL_SNAKE_SPEED;
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document.getElementById('maxFoodSlider').value = CONTROL_MAX_FOOD;
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document.getElementById('spawnChanceSlider').value = CONTROL_SPAWN_CHANCE;
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document.getElementById('foodPointsSlider').value = CONTROL_FOOD_POINTS;
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document.getElementById('droppedFoodPointsSlider').value = CONTROL_DROPPED_FOOD_POINTS;
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document.getElementById('survivalBonusSlider').value = CONTROL_SURVIVAL_BONUS;
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document.getElementById('bodyLengthIncSlider').value = CONTROL_BODY_LENGTH_INCREMENT;
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document.getElementById('thicknessIncSlider').value = CONTROL_THICKNESS_INCREMENT;
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document.getElementById('snakeCountSlider').value = CONTROL_SNAKE_COUNT;
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document.getElementById('lengthBonusSlider').value = CONTROL_LENGTH_BONUS;
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document.getElementById('killBonusSlider').value = CONTROL_KILL_BONUS;
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document.getElementById('mutationRateSlider').value = CONTROL_MUTATION_RATE;
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document.getElementById('crossoverBiasSlider').value = CONTROL_CROSSOVER_BIAS;
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document.getElementById('foodDecayTimeSlider').value = CONTROL_FOOD_DECAY_TIME;
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document.getElementById('respawnDelaySlider').value = CONTROL_RESPAWN_DELAY;
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document.getElementById('timeAccelSlider').value = 0;
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document.getElementById('turnRateSlider').value = DEFAULT_TURN_RATE;
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document.getElementById('boostCostSlider').value = DEFAULT_BOOST_COST;
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document.getElementById('boostMultiplierSlider').value = DEFAULT_BOOST_MULTIPLIER;
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document.getElementById('turnRateSlider').value = CONTROL_TURN_RATE;
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document.getElementById('boostCostSlider').value = CONTROL_BOOST_COST;
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document.getElementById('boostMultiplierSlider').value = CONTROL_BOOST_MULTIPLIER;
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// Update all displayed labels:
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updateControlValue('brainSizeVal', 15);
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updateControlValue('snakeSpeedVal', 3.5);
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updateControlValue('maxFoodVal', 120);
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updateControlValue('spawnChanceVal', 3);
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updateControlValue('foodPointsVal', 3);
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updateControlValue('droppedFoodPointsVal', 10);
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updateControlValue('survivalBonusVal', 2);
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updateControlValue('bodyLengthIncVal', 10);
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updateControlValue('thicknessIncVal', 0.05);
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updateControlValue('snakeCountVal', 30);
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updateControlValue('lengthBonusVal', 1);
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updateControlValue('killBonusVal', 0);
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updateControlValue('mutationRateVal', 0.1);
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updateControlValue('crossoverBiasVal', 0.5);
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updateControlValue('foodDecayTimeVal', 2000);
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updateControlValue('respawnDelayVal', 0);
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updateControlValue('brainSizeVal', CONTROL_BRAIN_SIZE);
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updateControlValue('snakeSpeedVal', CONTROL_SNAKE_SPEED);
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updateControlValue('maxFoodVal', CONTROL_MAX_FOOD);
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updateControlValue('spawnChanceVal', CONTROL_SPAWN_CHANCE);
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updateControlValue('foodPointsVal', CONTROL_FOOD_POINTS);
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updateControlValue('droppedFoodPointsVal', CONTROL_DROPPED_FOOD_POINTS);
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updateControlValue('survivalBonusVal', CONTROL_SURVIVAL_BONUS);
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updateControlValue('bodyLengthIncVal', CONTROL_BODY_LENGTH_INCREMENT);
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updateControlValue('thicknessIncVal', CONTROL_THICKNESS_INCREMENT);
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updateControlValue('snakeCountVal', CONTROL_SNAKE_COUNT);
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updateControlValue('lengthBonusVal', CONTROL_LENGTH_BONUS);
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updateControlValue('killBonusVal', CONTROL_KILL_BONUS);
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updateControlValue('mutationRateVal', CONTROL_MUTATION_RATE);
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updateControlValue('crossoverBiasVal', CONTROL_CROSSOVER_BIAS);
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updateControlValue('foodDecayTimeVal', CONTROL_FOOD_DECAY_TIME);
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updateControlValue('respawnDelayVal', CONTROL_RESPAWN_DELAY);
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updateControlValue('timeAccelVal', 0);
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updateControlValue('turnRateVal', DEFAULT_TURN_RATE);
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updateControlValue('boostCostVal', DEFAULT_BOOST_COST);
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